Which hero to choose
*It is a subjective evaluation to the last.I hope you can see it to the reference level.
Early
GOOD–Thief Monk Musketeer
NOMAL–Mage
This game feels critical hit is powerful.So rogue system can contribute to the quest capture stably from the beginning to the end.
In addition, the survival rate is actually high because avoidance is also high.
However, even if you choose it as you like in the early stages, you won’t be stuck in quests.
Midfield
GOOD–Wanderer
NOMAL–Ranger Sorcerer
The higher the critical hit rate, as in the beginning, is more stable.
I like rangers.The balance is good.
The Sorcerer is a high-end compatible feeling of Mage.Except for dying soon, it’s destructive.
Late
Samurai, Berserker, Ninja, Dancer, Spell blade, Geomancer
All are strong.Ninja is the best i think.Because cost performance is good when considering skill replacement.
Fighter
Class | Evaluation | Hp | Attack | Defense | Avoid | Skills | |
---|---|---|---|---|---|---|---|
Soldier | D | 0 | |||||
Barbarian | D | 0 | |||||
Knight | D | 0 | |||||
Ranger | B | ||||||
Samurai | S | ||||||
Berserker | S |
Rogue
Class | Evaluation | Hp | Attack | Defense | Avoid | Skills | |
---|---|---|---|---|---|---|---|
Thief | B | ||||||
Monk | B | ||||||
Musketeer | B | ||||||
Wanderer | A | ||||||
Ninja | Ss | ||||||
Dancer | S |
Spell caster
Class | Evaluation | Hp | Attack | Defense | Avoid | Skills | |
---|---|---|---|---|---|---|---|
Mage | C | 0 | |||||
Cleric | D | 0 | |||||
Druid | D | 0 | |||||
Sorcerer | B | 0 | |||||
Spell Blade | A | 0 | |||||
Geomancer | S | 0 |
[Shop Titans]Fighter — Hero Detail Information
[Shop Titans]Rouge — Hero Detail Information
[Shop Titans]Spellcaster — Hero Detail Information
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