[Shop Titans]Skill List–Detail Information

Leader Skill

The level of leader skill increases as the rank of the champion increases.

Name Lv Skill Effect Class to acquire skill
Aura of Courage 1 +10% bonus Attack for the party.
+10% bonus Defense for the party.
Argon
Aura of Resolve 2 +20% bonus Attack for the party.
+20% bonus Defense for the party.
Argon
Aura of Heroism 3 +30% bonus Attack for the party.
+30% bonus Defense for the party.
Argon
Aura of the Paladin 4 +40% bonus Attack for the party.
+40% bonus Defense for the party.
Argon
Eye for Loot 1 +25% more components found in quests.
+10% bonus Attack for the party.
Sia
Trained Eye 2 +50% more components found in quests.
+15% bonus Attack for the party.
Sia
Eye for Style 3 +75% more components found in quests.
+20% bonus Attack for the party.
Sia
Eye of the Beholder 4 +100% more components found in quests.
+25% bonus Attack for the party.
Sia
Cure Wounds 1 Heals party by 3 HP each turn.
10% more HP for the party.
10% faster resting time.
Lilu
Divine Power 2 Heals party by 5 HP each turn.
15% more HP for the party.
20% faster resting time.
Lilu
Revitalization 3 Heals party by 10 HP each turn.
20% more HP for the party.
35% faster resting time.
Lilu
Sacred Circle 4 Heals party by 20 HP each turn.
25% more HP for the party.
50% faster resting time.
Lilu
Ambush 1 10% faster quest time.
+5% Critical Hit Chance and Evasion for the party.
Yami
Coordinated Ambush 2 20% faster quest time.
+10% Critical Hit Chance and Evasion for the party.
Yami
Ethereal Ambush 3 35% faster quest time.
+15% Critical Hit Chance and Evasion for the party.
Yami
Perfect Ambush 4 50% faster quest time.
+20% Critical Hit Chance and Evasion for the party.
Yami
Rudo Blitz 1 +30% Critical Hit Chance and -50% Break Chance for the party.
Lasts 1 round.
Rudo
Headstrong Assault 2 +40% Critical Hit Chance and -100% Break Chance for the party.
Lasts 1 round.
Rudo
Berserker Rampage 3 +40% Critical Hit Chance and -100% Break Chance for the party.
Lasts 2 rounds.
Rudo
Total Mayhem 4 +50% Critical Hit Chance and -100% Break Chance for the party.
Lasts 3 rounds.
Rudo
Pirate’s Due 1 30% chance to steal from monsters.
+10% Defense and +5% Evasion for the party.
Polonia
Davy Jone’s Muggin’ 2 35% chance to steal valuable items from monsters.
+15% Defense and +5% Evasion for the party.
Polonia
High Sea Robbery 3 40% chance to steal very valuable items from monsters.
+20% Defense and +10% Evasion for the party.
Polonia
Captain’s Share 4 50% chance to steal super valuable items from monsters.
+25% Defense and +10% Evasion for the party.
Polonia

Hero Skill — Common

Equipping the equipment with the same element as the hero increases the value of the element.
When the element exceeds a certain value (UP column), the skill level increases.

Name Lv Up Skill Effect Class to acquire skill
Cleave 1 +30% Attack and +10 Health Fighter Classes, Spellblade
Searing Cleave 2 15 +45% Attack and +15 Health Fighter Classes, Spellblade
Scorching Cyclone 3 35 +60% Attack and +25 Health Fighter Classes, Spellblade
Perforate 1 +35% Attack Fighter Classes, Rogue Classes, Spellblade
Impale 2 10 +50% Attack Fighter Classes, Rogue Classes, Spellblade
Sonic Thrust 3 40 +50% Attack and +50% Critical Hit Damage Fighter Classes, Rogue Classes, Spellblade
Smite 1 +30% Attack and +10% Defense Fighter Classes, Spellcaster Classes
Righteous Smite 2 20 +45% Attack and +15% Defense Fighter Classes, Spellcaster Classes
Deliverance 3 35 +50% Attack and +25% Defense Fighter Classes, Spellcaster Classes
On Guard 1 +40% Defense Fighter Classes, Spellblade
Frost Stance 2 15 +50% Defense and +25% chance to survive one fatal blow Fighter Classes, Spellblade
Indomitable Glacier 3 45 +60% Defense and +50% chance to survive one fatal blow Fighter Classes, Spellblade
Backstab 1 +30% Attack and +3% Critical Hit Chance Rogue Classes, Spellblade
Darkstalker 2 15 +40% Attack and +6% Critical Hit Chance Rogue Classes, Spellblade
Widowmaker 3 50 +60% Attack and +10% Critical Hit Chance Rogue Classes, Spellblade
Magic Darts 1 +40% Attack Spellcaster Classes, Rogue Classes
Magic Missile 2 20 +60% Attack Spellcaster Classes, Rogue Classes
Kinetic Lance 3 50 +80% Attack Spellcaster Classes, Rogue Classes
Parry 1 +30% Defense Rogue Classes, Spellblade
Parry & Riposte 2 20 +15% Attack and +40% Defense Rogue Classes, Spellblade
Blade Barrier 3 50 +25% Attack and +50% Defense Rogue Classes, Spellblade
Arcane Blast 1 +50% Attack Spellcaster Classes
Fire Blast 2 20 +70% Attack Spellcaster Classes
Eldritch Blast 3 35 +100% Attack Spellcaster Classes
Hex 1 +60% Attack and +20% Critical Hit Damage Sorcerer
Ruinous Hex 2 20 +80% Attack and +25% Critical Hit Damage Sorcerer
Forbidden Hex 3 40 +100% Attack and +30% Critical Hit Damage Sorcerer
Life Drain 1 +50% Attack and +10 Health Sorcerer
Essence Drain 2 20 +75% Attack and +15 Health Sorcerer
Soul Drain 3 40 +100% Attack and +25 Health Sorcerer
Mage Armor 1 +25% Attack and +25% Defense Spellcaster Classes
Magic Shell 2 15 +35% Attack and +35% Defense Spellcaster Classes
Greater Magic Shell 3 45 +50% Attack and +50% Defense Spellcaster Classes
Maintenance 1 +10% bonus stats from all equipment and -20% Break Chance with all equipment All Classes
Extra Polish 2 15 +10% bonus stats from all equipment and -30% Break Chance with all equipment All Classes
Mirror Sheen 3 45 +20% bonus stats from all equipment and -30% Break Chance with all equipment All Classes
Fast Learner 1 +25% XP All Classes
Head of the Class 2 15 +35% XP All Classes
Savant 3 35 +50% XP All Classes
Sturdy 1 +25% Health All Classes
Tough-as-Nails 2 20 +30% Health All Classes
Unbreakable 3 50 +40% Health All Classes
Acrobatics 1 +10% Evasion All Classes
Slippery 2 20 +15% Evasion All Classes
Otherwordly Grace 3 45 +20% Evasion All Classes
Eagle Eyes 1 +10% Critical Hit Chance All Classes
Lock On 2 20 +15% Critical Hit Chance All Classes
Mind’s Eye 3 50 +20% Critical Hit Chance All Classes
Sword Master 1 +50% Attack with Sword Soldier, Barbarian, Musketeer, Ninja, Samurai, Spellblade
Sword Lord 2 20 +100% Attack with Sword Soldier, Barbarian, Musketeer, Ninja, Samurai, Spellblade
Sword Titan 3 60 +150% Attack with Sword Soldier, Barbarian, Musketeer, Ninja, Samurai, Spellblade
Axe Master 1 +50% Attack with Axe Barbarian, Knight, Wanderer, Spellblade, Berserker
Axe Lord 2 20 +100% Attack with Axe Barbarian, Knight, Wanderer, Spellblade, Berserker
Axe Titan 3 60 +150% Attack with Axe Barbarian, Knight, Wanderer, Spellblade, Berserker
Dagger Master 1 +50% Attack with Dagger Soldier, Thief, Wanderer, Sorcerer, Ninja, Dancer
Dagger Lord 2 15 +100% Attack with Dagger Soldier, Thief, Wanderer, Sorcerer, Ninja, Dancer
Dagger Titan 3 55 +150% Attack with Dagger Soldier, Thief, Wanderer, Sorcerer, Ninja, Dancer
Mace Master 1 +50% Attack with Mace Soldier, Barbarian, Cleric, Berserker, Geomancer
Mace Lord 2 20 +100% Attack with Mace Soldier, Barbarian, Cleric, Berserker, Geomancer
Mace Titan 3 60 +150% Attack with Mace Soldier, Barbarian, Cleric, Berserker, Geomancer
Spear Master 1 +50% Attack with Spear Barbarian, Knight, Cleric, Samurai
Spear Lord 2 20 +100% Attack with Spear Barbarian, Knight, Cleric, Samurai
Spear Titan 3 60 +150% Attack with Spear Barbarian, Knight, Cleric, Samurai
Bow Master 1 +50% Attack with Bow Ranger, Thief, Druid, Ninja, Samurai, Dancer
Bow Lord 2 20 +100% Attack with Bow Ranger, Thief, Druid, Ninja, Samurai, Dancer
Bow Titan 3 60 +150% Attack with Bow Ranger, Thief, Druid, Ninja, Samurai, Dancer
Staff Master 1 +50% Attack with Staff Mage, Druid, Sorcerer, Spellblade, Geomancer
Staff Lord 2 20 +100% Attack with Staff Mage, Druid, Sorcerer, Spellblade, Geomancer
Staff Titan 3 60 +150% Attack with Staff Mage, Druid, Sorcerer, Spellblade, Geomancer
Crossbow Master 1 +50% Attack with Crossbow Ranger, Thief, Musketeer, Mage, Dancer
Crossbow Lord 2 20 +100% Attack with Crossbow Ranger, Thief, Musketeer, Mage, Dancer
Crossbow Titan 3 60 +150% Attack with Crossbow Ranger, Thief, Musketeer, Mage, Dancer
Gun Master 1 +50% Attack with Gun Ranger, Musketeer, Wanderer, Berserker
Gun Lord 2 20 +100% Attack with Gun Ranger, Musketeer, Wanderer, Berserker
Gun Titan 3 60 +150% Attack with Gun Ranger, Musketeer, Wanderer, Berserker
Wand Master 1 +50% Attack with Wand Mage, Cleric, Druid, Sorcerer, Geomancer, Dancer
Wand Lord 2 20 +100% Attack with Wand Mage, Cleric, Druid, Sorcerer, Geomancer, Dancer
Wand Titan 3 60 +150% Attack with Wand Mage, Cleric, Druid, Sorcerer, Geomancer, Dancer
Shield Master 1 +100% Defense with Shield Soldier, Knight, Cleric, Spellblade, Berserker
Shield Lord 2 20 +150% Defense with Shield Soldier, Knight, Cleric, Spellblade, Berserker
Shield Titan 3 50 +200% Defense with Shield Soldier, Knight, Cleric, Spellblade, Berserker

Hero Skill — Rare

Name Lv Up Skill Effect Class to acquire skill
Power Attack 1 +50% Attack and +5% Critical Hit Chance Fighter Classes, Spellblade
Icebreaker 2 30 +75% Attack and +7% Critical Hit Chance Fighter Classes, Spellblade
Iceberg Smash 3 65 +100% Attack and +10% Critical Hit Chance Fighter Classes, Spellblade
Sunder 1 +50% Attack and +25% Critical Hit Damage Fighter Classes, Spellblade
Shatter 2 25 +60% Attack and +50% Critical Hit Damage Fighter Classes, Spellblade
Groundbreaker 3 80 +70% Attack and +75% Critical Hit Damage Fighter Classes, Spellblade
Caltrops 1 +50% Attack and +5% Evasion Fighter Classes, Rogue Classes, Spellblade
Spiked Trap 2 35 +70% Attack and +7% Evasion Fighter Classes, Rogue Classes, Spellblade
Shrapnel Grenade 3 60 +90% Attack and +8% Evasion Fighter Classes, Rogue Classes, Spellblade
Throw Daggers 1 +45% Attack and +5% Evasion Fighter Classes, Rogue Classes, Spellblade
Throw Shuriken 2 30 +60% Attack and +7% Evasion Fighter Classes, Rogue Classes, Spellblade
Shuriken Storm 3 60 +80% Attack and +10% Evasion Fighter Classes, Rogue Classes, Spellblade
Flame Brand 1 +60% Attack and +10% Defense Fighter Classes, Spellcaster Classes
Sacred Fire 2 30 +80% Attack and +20% Defense Fighter Classes, Spellcaster Classes
Baptism by Fire 3 55 +100% Attack and +30% Defense Fighter Classes, Spellcaster Classes
Shining Blade 1 +45% Attack and +15% Defense Fighter Classes, Spellcaster Classes
Blessed Blade 2 30 +70% Attack and +20% Defense Fighter Classes, Spellcaster Classes
Holy Warrior 3 60 +90% Attack and +30% Defense Fighter Classes, Spellcaster Classes
Thick Skin 1 +60% Defense Fighter Classes, Spellblade
Stone Skin 2 30 +80% Defense Fighter Classes, Spellblade
Adamantine Skin 3 70 +100% Defense and +10% Health Fighter Classes, Spellblade
Finesse 1 +50% Attack and +5% Critical Hit Chance Rogue Classes, Spellblade
Expertise 2 35 +75% Attack and +7% Critical Hit Chance Rogue Classes, Spellblade
Dueling Grace 3 60 +100% Attack and +10% Critical Hit Chance Rogue Classes, Spellblade
Hinder 1 +45% Attack and +4% Critical Hit Chance Rogue Classes, Spellblade
Impede 2 30 +60% Attack and +7% Critical Hit Chance Rogue Classes, Spellblade
TKO Blow 3 70 +75% Attack and +10% Critical Hit Chance Rogue Classes, Spellblade
Curse 1 +60% Attack and +3% Evasion Rogue Classes, Spellcaster Classes
Ancient Curse 2 30 +80% Attack and +5% Evasion Rogue Classes, Spellcaster Classes
Eternal Curse 3 80 +120% Attack and +5% Evasion Rogue Classes, Spellcaster Classes
Antimagic Net 1 +50% Attack and +5% Evasion Rogue Classes, Spellcaster Classes
Magebane Web 2 25 +75% Attack and +7% Evasion Rogue Classes, Spellcaster Classes
Ethereal Prison 3 60 +100% Attack and +10% Evasion Rogue Classes, Spellcaster Classes
Glancing Blows 1 +45% Defense and +5% Evasion Rogue Classes, Spellblade
Scoundrel’s Luck 2 30 +60% Defense and +7% Evasion Rogue Classes, Spellblade
Fate’s Favored 3 60 +75% Defense and +10% Evasion Rogue Classes, Spellblade
Electric Arc 1 +80% Attack Spellcaster Classes
Lightning Bolt 2 35 +110% Attack Spellcaster Classes
Chain Lightning 3 75 +140% Attack Spellcaster Classes
Fireball 1 +75% Attack Spellcaster Classes
Magma Orb 2 30 +100% Attack Spellcaster Classes
Nuclear Blast 3 70 +130% Attack Sorcerer
Shadow Embrace 1 +80% Attack and +5% Evasion Sorcerer
Overwhelming Darkness 2 30 +100% Attack and +10% Evasion Sorcerer
Abyssal Grasp 3 70 +120% Attack and +10% Evasion Sorcerer
Dragon Breath 1 +100% Attack Sorcerer
Wyrm Breath 2 30 +130% Attack Sorcerer
Breath of Bahamuth 3 65 +150% Attack Sorcerer
Disintegrate 1 +80% Attack and +25% Critical Hit Damage Sorcerer
Annihilation 2 30 +100% Attack and +30% Critical Hit Damage Sorcerer
Oblivion 3 55 +125% Attack and +40% Critical Hit Damage Sorcerer
Summon Demon 1 +65% Attack and +20 Health Sorcerer
Summon Demon Army 2 40 +90% Attack and +30 Health Sorcerer
Summon Demon Lord 3 60 +130% Attack and +40 Health Sorcerer
Wall of Force 1 +50% Attack and +50% Defense Spellcaster Classes
Wall of Mirrors 2 25 +60% Attack and +60% Defense Spellcaster Classes
Mage Fortress 3 45 +70% Attack and +70% Defense Spellcaster Classes
Fast Healer 1 +10% Health and -15% Resting Time All Classes
Troll-skinned 2 40 +15% Health and -20% Resting Time All Classes
Regenerator 3 75 +20% Health and -25% Resting Time All Classes
Toughness 1 +20% Health and -5% Resting Time All Classes
Resilience 2 40 +30% Health and -10% Resting Time All Classes
Hero’s Mettle 3 80 +40% Health and -15% Resting Time All Classes
Juggernaut 1 +40% Defense and 15% Health All Classes
Behemoth 2 40 +50% Defense and 20% Health All Classes
Titan 3 65 +60% Defense and +25% Health All Classes
Extra Conditioning 1 +30% Defense and +10% Evasion All Classes
Heroic Workout 2 40 +40% Defense and +12% Evasion All Classes
Herculean Effort 3 80 +50% Defense and +15% Evasion All Classes
Deception 1 +10% Evasion and +5% Critical Hit Chance All Classes
Perfect Feint 2 50 +12% Evasion and +10% Critical Hit Chance All Classes
Smoke Bomb 3 85 +15% Evasion and +15% Critical Hit Chance All Classes
All Natural 1 +20% Critical Hit Chance All Classes
Live by the Die 2 35 +25% Critical Hit Chance All Classes
Final Gambit 3 75 +30% Critical Hit Chance All Classes
Deadly Criticals 1 +100% Critical Hit Damage All Classes
Coup de Grace 2 35 +150% Critical Hit Damage All Classes
Executioner 3 70 +200% Critical Hit Damage All Classes
Telling Blows 1 +10% Critical Hit Chance and +50% Critical Hit Damage All Classes
Lights Out 2 40 +12% Critical Hit Chance and +75% Critical Hit Damage All Classes
True Strike 3 70 +15% Critical Hit Chance and +100% Critical Hit Damage All Classes

Hero Skill — Epic

Name Lv Up Skill Effect Class to acquire skill
Battering Blows 1 +70% Attack and +30 Health Fighter Classes, Spellblade
Relentless Assault 2 80 +100% Attack and +50 Health Fighter Classes, Spellblade
Whirlwind Attack 1 +80% Attack and +5% Critical Hit Chance Fighter Classes, Rogue Classes, Spellblade
Tempest Slash 2 85 +100% Attack and +5% Critical Hit Chance Fighter Classes, Rogue Classes, Spellblade
Perfect Form 1 +75% Attack and +25% Defense Fighter Classes, Spellcaster Classes
Ascended Form 2 90 +100% Attack and +30% Defense Fighter Classes, Spellcaster Classes
Extra Plating 1 +80% Defense Fighter Classes, Spellblade
Layered Armor 2 85 +100% Defense and +10% Health Fighter Classes, Spellblade
Assassinate 1 +60% Attack and +50% Critical Hit Damage Rogue Classes, Spellblade
Eliminate 2 85 +80% Attack and +60% Critical Hit Damage Rogue Classes, Spellblade
Dance of Blades 1 +60% Attack and +8% Evasion

Rogue Classes, Spellcaster Classes

Dance of Death 2 50 +80% Attack and +10% Evasion Rogue Classes, Spellcaster Classes
Cloak & Dagger 1 +60% Defense and +3% Evasion Rogue Classes, Spellblade
Ace in the Sleeve 2 70 +80% Defense and +5% Evasion Rogue Classes, Spellblade
Double Cast 1 +100% Attack Spellcaster Classes
Triple Cast 2 80 +140% Attack Spellcaster Classes
Petrify 1 +100% Attack and +20% Defense Sorcerer
Calcify 2 65 +130% Attack and +30% Defense Sorcerer
Poison Cloud 1 +125% Attack Sorcerer
Toxic Cloud 2 70 +160% Attack Sorcerer
Mana Shield 1 +70% Attack and +70% Defense Spellcaster Classes
Soul Shield 2 65 +80% Attack and +80% Defense Spellcaster Classes
Extended Warranty 1 +30% bonus stats from all equipment and -40% Break Chance with all equipment All Classes
Safekept Receipt 2 60 +40% bonus stats from all equipment and -45% Break Chance with all equipment All Classes
Super Genius 1 +50% XP All Classes
Ultra Genius 2 55 +75% XP All Classes
Big Smart 3 85 +100% XP All Classes
Survivor 1 +20% Health and -25% Resting Time All Classes
Never Broken 2 60 +30% Health and -30% Resting Time All Classes
Impervious 1 +40% Health and +30 Health All Classes
Invulnerable 2 70 +50% Health and +50 Health All Classes
Blurred Movement 1 +20% Evasion All Classes
Inhuman Speed 2 80 +25% Evasion All Classes
Death Dealer 1 +200% Critical Hit Damage All Classes
All In 2 75 +250% Critical Hit Damage All Classes
Warlord 1 +200% Attack with Sword, Axe, Dagger, Mace and Spear Soldier, Barbarian, Knight, Thief, Musketeer, Wanderer, Spellblade, Ninja, Samurai, Berserker
War Master 2 70 +10% Health and +200% Attack with Sword, Axe, Dagger, Mace and Spear Soldier, Barbarian, Knight, Thief, Musketeer, Wanderer, Spellblade, Ninja, Samurai, Berserker
Marksman 1 +200% Attack with Bow, Crossbow and Gun Thief, Musketeer, Wanderer, Ranger, Spellblade, Dancer
Master Sniper 2 70 +5% Evasion and +200% Attack with Bow, Crossbow and Gun Thief, Musketeer, Wanderer, Ranger, Spellblade, Dancer
Adept 1 +200% Attack with Staff and Wand Spellcaster Classes
Archmage 2 70 +15% Attack and +200% Attack with Staff and Wand Spellcaster Classes

Innate Skill

Innate skills are skills that heroes have from the beginning.
As with any other hero skill, increasing the element increases the skill level.

Name Lv Up Skill Effect Class to acquire skill
Martial Training 1 Learn skills faster than other classes. Soldier
Martial Expert 2 20 +10% Defense Soldier
Martial Master 3 40 +25% Defense Soldier
Lion’s Roar 1 +30 Threat Rating Barbarian
Chieftain’s Call 2 15 +10% Health and +40 Threat Rating Barbarian
Dragon’s Roar 3 60 +25% Health and +50 Threat Rating Barbarian
Fortress 1 +40% Defense with Heavy Armor, Helmet, Gauntlets and Heavy Footwear Knight
Citadel 2 20 +40% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield Knight
Bastion 3 70 +60% Defense with Heavy Armor, Helmet, Gauntlets, Heavy Footwear and Shield Knight
Self-sufficient 1 -20% Resting Time Ranger
Live Off the Land 2 25 +5% Evasion and -25% Resting Time Ranger
Hunter-Hermit 3 80 +10% Evasion and -30% Resting Time Ranger
Iaido 1 The Samurai’s first attack is always a critical strike. Samurai
Lightning Iaido 2 30 The Samurais first attack is always a critical strike and +100% Critical Hit Damage Samurai
Iaido Master 3 90 The Samurais first attack is always a critical strike and +200% Critical Hit Damage Samurai
Berserk Rage 1

+20% Attack and +10% Evasion when HP falls below 75%.
Effect is doubled when below 50% HP and tripled when below 25% HP.

Berserker
Anger Point 2 40

+30% Attack and +10% Evasion when HP falls below 75%.
Effect is doubled when below 50% HP and tripled when below 25% HP.

Berserker
The Beast Within 3 90 +40% Attack and +10% Evasion when HP falls below 75%.
Effect is doubled when below 50% HP and tripled when below 25% HP.
Berserker
Scoundrel 1 +25% Attack with Dagger Thief
Dashing Rogue 2 10 +10 Health and +50% Attack with Dagger Thief
Master Thief 3 40 +30 Health and +100% Attack with Dagger Thief
Pressure Points 1 +50% with Ring and +100% Critical Hit Damage Monk
Pain Points 2 15 +75% with Ring and +150% Critical Hit Damage Monk
Forbidden Technique 3 60 +100% with Ring and +200% Critical Hit Damage Monk
Bull’s eye 1 +10% Critical Hit Chance Musketeer
Panache 2 20 +15% Critical Hit Chance Musketeer
Thrillseeker 3 70 +15% Critical Hit Chance and +100% Critical Hit Damage Musketeer
Evasive 1 +10% Evasion Wanderer
On the Move 2 25 +15% Evasion Wanderer
The Longest Road 3 80 +20% Evasion Wanderer
Shadow Assassin 1 +20% Evasion and +20% Critical Hit Chance until damaged Ninja
Darkness Menace 2 30 +20% Evasion and +30% Critical Hit Chance until damaged Ninja
One With the Dark 3 90 +20% Evasion and +40% Critical Hit Chance until damaged Ninja
Elegant Riposte 1 Guarantees a Critical Hit after dodging an attack. Dancer
Stinging Riposte 2 40

Guarantees a Critical Hit after dodging an attack.
+50% Critical Hit Damage

Dancer

90

Guarantees a Critical Hit after dodging an attack.
+5% Evasion and +50% Critical Hit Damage

Dancer
Arcanist 1 +20% Attack Mage
High Arcanist 2 10 +30% Attack Mage
Thaumaturgist 3 40 +50% Attack Mage
Divine Intervention 1 +100% chance to survive one fatal blow. Cleric
Chosen 2 15 +5 Regen HP each turn and +100% chance to survive one fatal blow. Cleric
Crusader 3 60 +10 Regen HP each turn and +100% chance to survive one fatal blow. Cleric
Primal Magic 1 +50% with Herbal Medicine Druid
Ancestral Power 2 20 +60% with Herbal Medicine Druid
Might of the Land 3 70 +80% with Herbal Medicine Druid
Dark Pact 1 Has a chance to learn powerful exclusive skills. Sorcerer
Blood Pact 2 25 Has a chance to learn powerful exclusive skills.
+25% with Spell
Sorcerer
Fell Pact 3 80 Has a chance to learn powerful exclusive skills.
+50% with Spell
Sorcerer
Jack of All Trades 1 +20% bonus stats from all equipment. Spellblade
Ace of All Trades 2 30 +25% bonus stats from all equipment. Spellblade
Master of All Trades 3 90 +30% bonus stats from all equipment. Spellblade
Geomancy 1 +1% Attack per point in any Element Geomancer
Terrain Attunement 2 40 +20% Attack and +1% Attack per point in any Element Geomancer

3 90 +40% Attack and +1% Attack per point in any Element Geomancer

Enchantment

You can get the effect by enchanting a spirit on an item.

Name Skill Effect
Ram Robustness +5% Defense
Wolf Ferocity +5% Attack
Ox Endurance +3% Health
Eagle Accuracy +2% Critical Hit Chance
Viper Lethality +15% Critical Hit Damage
Cat Grace +2% Evasion
Rhino Stubbornness +5 Threat Rating
Owl Wisdom +5% XP
Armadillo Tenacity +15% chance to survive one fatal blow.
Lizard Regeneration +3 Regen HP each turn
Horse Endurance -20% Break Chance
Hippo Lethargy -1% Resting Time
Walrus Nonchalance +5% Health and -30% Break Chance
Lion Pride +5% Attack and +1% Evasion
Bear Vitality +5% Attack and +15 Health
Mammoth Presence +10% Defense and +10 Threat Rating
Dinosaur Senses +25% Attack on the first round.
Shark Bloodlust +20% Attack when enemy’s HP is below 50%.

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